Archive for June 12th, 2007

Need for 21st century skills

A paper co-authored by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology, titled Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, considers the proliferation of online content creation and networking activities by teens in the USA.

Jenkins’ paper explains that most of these teens are involved in participatory cultures:

“A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices. A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection with one another (at the least they care what other people think about what they have created). Forms of participatory culture include:

  • Affiliations — memberships, formal and informal, in online communities centered around various forms of media, such as Friendster, Facebook, message boards, metagaming, game clans, or MySpace).
  • Expressions — producing new creative forms, such as digital sampling, skinning and modding, fan videomaking, fan fiction writing, zines, mash-ups).
  • Collaborative Problem-solving — working together in teams, formal and informal, to complete tasks and develop new knowledge (such as through Wikipedia, alternative reality gaming, spoiling).
  • Circulations — Shaping the flow of media (such as podcasting, blogging).

A growing body of scholarship suggests potential benefits of these forms of participatory culture, including opportunities for peer-to-peer learning, a changed attitude toward intellectual property, the diversification of cultural expression, the development of skills valued in the modern workplace, and a more empowered conception of citizenship. Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom.

The new skills include:

  • Play — the capacity to experiment with one’s surroundings as a form of problem-solving.
  • Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery.
  • Simulation — the ability to interpret and construct dynamic models of real-world processes.
  • Appropriation — the ability to meaningfully sample and remix media content.
  • Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.
  • Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities.
  • Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal.
  • Judgment — the ability to evaluate the reliability and credibility of different information sources.
  • Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities.
  • Networking — the ability to search for, synthesize, and disseminate information.
  • Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.”

“A central goal of this report is to shift the focus of the conversation about the digital divide from questions of technological access to those of opportunities to participate and to develop the cultural competencies and social skills needed for full involvement. Schools as institutions have been slow to react to the emergence of this new participatory culture; the greatest opportunity for change is currently found in afterschool programs and informal learning communities. Fostering such social skills and cultural competencies requires a more systemic approach to media education in the United States.”

Question: is this relevant to youth and educators in developing countries? Can the same appropriation of technology be expected of youth in South Africa? Is there an equal need for cultural competencies and social skills needed there? And can these activities, which are clearly engaging for young people, be used as a vehicle for other forms of learning?

At Molotech we are very interested in exploring these questions. We believe that the answer to most will be “yes.”

Add comment June 12th, 2007

High figures for teenage online social networking in the USA

The following statistics were revealed by a 2005 study from the Pew Internet & American Life Project titled Teen Content Creators and Consumers:

  • 57% of online teens (ages 12-17) in the USA create content for the internet. That amounts to half of all teens, or about 12 million youth.
  • 33% of online teens share their own creations online, such as artwork, photos, stories, or videos.
  • In the ages 15-17 (older teens), 25% of online girls keep a blog, compared with 15% of online boys.

In 2007, Pew Internet & American Life Project published the results of a national survey titled Social Networking Websites and Teens, as follows:

  • More than half (55%) of all of online American youths ages 12-17 use an online social networking sites.
  • Older teens, particularly girls, are more likely to use these sites. For girls, social networking sites are places to reinforce pre-existing friendships, while for the boys who use the sites, the networks provide opportunities for flirting and making new friends.
  • The most popular site is MySpace.com (85% of teens surveyed used it).
  • In focus groups, teens explained that a social network profile is more engaging if it changes frequently. Thus, those who are most interested in maintaining an appealing profile must make frequent visits to social network sites, both to edit one’s profile and to view the profiles of others. Almost half of social network-using teens visit the sites either once a day (26%) or several times a day (22%).

The question for those in developing countries is simply: with limited access will the same high adoption rate of online social networking sites occur? If a South African teenager can only change her profile once a week, is the online dynamic between her and her friends still engaging?

Two facts begin to point to an answer: 1) in the second Pew study, the statistics for teen activities remained much the same across racial and economic lines, and 2) in South Africa the massive popularity of MXit shows that teens do connect with each other via technology. A solution that combines the pervasiveness and affordability of MXit, with the persistence of an online profile page, is surely something worth exploring.

Of course the overriding question is: what does this mean for education? Can these online activities be harnessed for educational value?

Add comment June 12th, 2007


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